

When you change any original content in a game - whether it be a texture pack or new mechanics - you are “modding” (i.e., modifying) that game. If this list sounds familiar it is because these are nearly identical to the categories of mods you can access on Steam or through console mod menus. The list given on the website of the “content” to be available includes: weapons, apparel, new worlds, new characters and creatures, and new gameplay. They’re not called “mods,” they’re called “content”īethesda has went to great lengths to distinguish Creation Club content from traditional mods – refusing to call any content released through Creation Club a mod, even though that is exactly what they are. Their website answers some of the questions posed above, but still leaves out a few details.

Since the original posting of the article, Bethesda has published more information on the Creation Club and how it will impact players. However, if this goes over well I’m sure that it will become a staple feature of all future Bethesda games. Regardless of the price or breakdown of profit distribution, I have a feeling that the communities that have been getting all their mods for free since the launch of both Skyrim and Fallout are not going to be happy with now buying them. Perhaps they have learned from their mistakes and this won’t be an issue, but the fact that there wasn’t detailed information available upon it reveal makes me very skeptical. Communities were upset about the way the revenue was divided up between Valve and the people making the mods. Just two years ago Valve tried to charge Steam users for Skyrim mods and it failed terribly. What happens when you buy a broken or underwhelming mod? Can you get a refund? How much are the credits going to cost? How much of this money will actually go to mod developers and how much will go to Bethesda? Will there be a way to earn credits in the game? What about all the mods I’ve already installed in my game, will they still be free? There are a ton of questions that remain unanswered here.

While I’m all for better mods and supporting the people who invest their time and energy into making them, it seems strange that Bethesda would mention this so casually and not go into detail about how you acquire these “credits” and if this will include micro-transactions. The Creation Club is a way for the developers of mods for Skyrim and Fallout to work with Bethesda in order to create bigger and better mods for the PC, Xbox One, and, to a lesser extent, the PS4.
While everyone was zoning out of Bethesda’s somewhat underwhelming E3 conference, the announcement of the Bethesda Creation Club featured one interesting and glossed over detail: unlocking mods with “credits.”
